Sorry! I meant it’s frustrating. Specifically, the turning is really slow, which makes it hard to aim for a fish that I want to get. I’d say I had less than 50% success turning around fast enough. At the same time, because it’s so frustrating, I felt instilled with a need to not let the game “win”, so I pressed on for quite some time despite my lack of success.
Classic :) Fishes are definitely evolved to scale :D I Love it, but I'd recommend to choose other way of making the game harder, rather making it through movement. Dynamics are essential for most of the games, and it's all about moving stuff quickly :D
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I hate this game and yet I have a strange affinity for it.
Thanks? I guess? Either way thanks for the feedback!
Sorry! I meant it’s frustrating. Specifically, the turning is really slow, which makes it hard to aim for a fish that I want to get. I’d say I had less than 50% success turning around fast enough. At the same time, because it’s so frustrating, I felt instilled with a need to not let the game “win”, so I pressed on for quite some time despite my lack of success.
Nice concept and design. I actually felt living as a fish is very hard. ;-) Also I think using shadow as a gimmick is also good approach.
Thanks!
Classic :)
Fishes are definitely evolved to scale :D
I Love it, but I'd recommend to choose other way of making the game harder, rather making it through movement. Dynamics are essential for most of the games, and it's all about moving stuff quickly :D
Thanks for the feedback! I do admit, I did struggle to balance the game with the upgrade system and such.